
Alwan

Third-person
3D platformer

Made in
1 month
A game where you bring color back to the world
ROLE : GAME DESIGNER

CONTEXT
Alwan is my end-of-2nd year project made in Unreal Engine 5 which consisted in making the vertical slice of a 3D platformer in 1 month.
In this game, you play as Zahra who has to bring color back to a cursed Moroccan city. In order to achieve this goal, you explore the city doing parkour, jumping from one roof to another, climbing houses and activating crystals which color the world.
GAME DESIGN
I watched an Unreal GDC in which they've explained how to create a shader desaturating the world. Based on this idea, we've built, with my team, the Game Design around it, placing the color mechanic at the center of the experience.
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Then, based on the platforming constraint of this project, I began analyzing and looking for references of platforming games to design the mechanics.

Mechanics
Walk

I designed the walk for the player to move slowly through the level to admire the environnement but also for the player to be precise in their movements.
Run

I designed the run for the player to be able to move rapidly through the level and for him to be able to combine it with the jump mechanic to reach distant platforms.
Climbing

I designed the climbing to add more verticality to the level since we decided to have the village on the mountainside which matched the initial constraint of climbing.
I also left the player the ability to jump while climbing to reinforce the verticality aspect and the feeling of reaching higher ground.
Jump

I designed the jump to add more verticality like the climbing mechanic and I made it so the player could use it in different context to add diversity through the level, and elegance (making a mechanic having multiple usage depending on context : walk-jump, run-jump, climb-jump...).
Color mechanic

I designed it mainly for its narrative and stylistic aspect, having these wow moments when revealing the colors of a district. I also used it to justify activating mechanism such as doors when colored.
We loved the symbolism of bringing life back by coloring the world and therefore reactiving things.
Crystals
