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HONO

Third-person
Adventure
Metroidbrainia

Made in
9 months

A game where you explore to recover your memory as a maori
Role : Game Design/Level Design
Context
Hono is my bachelor end project made in Unreal Engine 5 which consisted in making a game on the theme "Culture Mystery and Discovery" in 9 months. I chosed to make an open world Adventure Metroidbrainia game inspired by the Maori culture.
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In this game, you play as a maori spirit who's lost his memory.
You explore an archipelago both as a spirit who can speak and listen to other characters and a bird who can manipulate its environnement.
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At the start of this project, every student had to present a game concept and mine was selected. I chosed the maori culture because it's a dying culture and an oral culture that needs to be told through every form of medias, video games included, to assure its legacy. I was also inspired by my favorite game : Outer Wilds, which is a masterpiece indesign, and what a better genre than a metroidbrainia (knowlegde-based game) to make people discover a culture.


Game Design
Gameplay video
Post mortem
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Credits
Game Designer/Level Designer - Baurain Ilan (me)
Level Design/Shaders/VFXs... - Bellio Enzo
3D artist - Ben-Hafsa Aymen
3D artist - Chahid Adam
3D artist - Vilaceque Enzo
3D artist - Gili Ianis
2D artist (UI, concepts) - Ardouin Maëlys
Animator/Lighting artist - Co Elsa
Programmer - Ceneda Sacha
Programmer - Caumon Marin
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