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Bunker

Walking Sim
Horror
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Made in
10 hours
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A Level Design exercise to train my skills
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Context

Bunker is a short Level Design exercise made in Unreal Engine 5 I worked on to train my skills of making an interesting blockout for a walking sim. I was inspired by the "Whiteboard test" proposed by Robert Yang to evaluate a Level Designer level.

Therefore, I made 4 levels for the same blockout to show what each level does to enhance the experience.

Role

I worked as a Level Designer and I also implemented some elements (flashlight, head bobbing, SFX...)

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Level Design

For this project, I just wanted to make a walking sim in a bunker. I made a rough plan for the beginner level and then I kind of improvized to enhance the blockout for each level based on the Whiteboard test mentioned earlier on but also on my knowledge about Level Design.
You can watch the video below to have all the explanations about the evolution of the blockout through the different levels.

Explanation video

Level Design - Horror part

I wanted to end the project at the Advanced level but then I wanted to put the blockout in a real situation with gameplay elements. Since the blockout was a bunker and had flickering light, I was inspired to make it a horror game.
I programmed some classic horror games elements (a monster trying to kill you, flashlight when it's too dark, running to flee the monster patrolling and crouching to hide from it).

I also implemented head bobbing, SFXs and post-process effects to reinforce immersion.

Gameplay Video

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