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Enchanted is my end of 1st year project which consisted in creating in 1 month a Shoot' em up 3D with a team of 5 people.

During this project, I went through different roles but was primarly focused on the Game Design, Level Design and project management part.

This was very enriching and this taught me a lot about how to actually make a game from the preproduction phase to the final result.

We had the intention to target Hardcore gamers, so I designed the game with simple controls and automatic fire so the player focuses on enemies and on their placement.

Then, I designed waves keeping in mind I needed various enemies and patterns to force the player to use all the space.

To balance this game, I used a multicriteria settings matrix allowing me to assign a score and then a danger index for each enemy.

Unfortunately and despite all the theory I had thinked about, the game wasn't that fun in the end. The game had an issue with balancehitboxes and a lack of interesting patterns.

Due to the fact I didn't get my hands on the prototype early enough, I did not test out the theory in order to rework it.

At the end of the project, I realized we had an issue with managing tasks, especially for the programming part resulting in a game which is visually interesting but not fun.

The lesson I learnt for future projects is : making sure the game we're making is fun before anything else, then we can focus on making it look good.

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